Created entirely in Photoshop, using a Wacom Intuos 4 large tablet. Mostly painted (default photoshop round brush) with a few building textures thrown in (my own photographs, taken in Bristol, UK and then shrunk down and twisted this way and that) plus a sky from one of my own photographs, which has been manipulated loads. Took about 1 month to do, mainly weekday evenings here and there. Siberia is the name of the organization that controls the city. This was done for a short film. Animation would be added later i.e. vehicles, lights etc.
To create a similar image (including revisions) would take between 1 and 2 full weeks work. The cost would be £500 to £1000 ($800 to $1600).
One thing caught my eye is that the difference of detail rendering between high buildings at the far back and the slums' huts in front. The scene gives a lot of detail even in the distant buildings despite the atmospheric perspective, yet the slums are rendered more crude. I am sure this is intentional to an extend but imo; this devides the image in to two technically.
The attansion and detail could be carried to the most front side of the scene; to the slums too and more detail and clear rendeing could be used while relaying the crude, disorganised and filthy setlement/conditions it suggests.
Being able to percieve a single light source from a sky-screaper at right back side, yet being left dubious of detail from huts is too sharp difference. Left side front could use some detail-lift And the piece would become more striking and more technically balanced.
One thing caught my eye is that the difference of detail rendering between high buildings at the far back and the slums' huts in front.
The scene gives a lot of detail even in the distant buildings despite the atmospheric perspective, yet the slums are rendered more crude. I am sure this is intentional to an extend but imo; this devides the image in to two technically.
The attansion and detail could be carried to the most front side of the scene; to the slums too and more detail and clear rendeing could be used while relaying the crude, disorganised and filthy setlement/conditions it suggests.
Being able to percieve a single light source from a sky-screaper at right back side, yet being left dubious of detail from huts is too sharp difference. Left side front could use some detail-lift
Keep up the work.
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